The Eremus landmass was once a fertile and prosperous place before the War of the Dragonflight.


Eremus has seven main populated regions: the Dragon Isles, Overta, Danovia, Seladra, Gillem, Hogram, Ferreal, and Ogemburg.

Eremus has several large landmasses. The Ular Mountains start as foot hills in Hogram and strech out to the sea. To the north of them lie Gillem, and to the south are Danovia and Ogemburg, which are largely cut off from the rest of the world.

Dragon Isles


The Dragon Isles are a chain of large islands in the Aquol Sea. The islands stretch nearly half the length of the continent. Most islands are only a mile square or smaller but several large islands house the large factory-cities. The islands are named for the creatures that once ruled the area before their creatures, the Dragonborn, overthrew them. They rely on air and sea to move from island to island and as such have had to develop much more sophisticated technology than the inhabitants of the continent.

The Isles are comprised of Dragonborn, Humans, and Dwarves. The Dragonborn and Humans tend to populate the surface, while Dwarves inhabit subterranean dwellings. Their religion is antithetical to sunlight and so the technology they have developed allows for prolonged subterranean life. They move from island to island via cove ports in submarine vessels.

The Rise of the Dragons

Eons ago, the Dragon Isles were home to the large winged creatures from which they derive their name. Originally, most dragons kept to themselves and led solitary lives of hunting and occasionally masquerading as humans to learn magic and other trades. Their long life made them possess a much more aloof attitude of things and they would typically sit out wars unless it was too close or they thought they would be able to make a lot of profit from it.

Then a new age was begun by a human conqueror, Firkraag the Terrible, who preached of a new mighty Draconic Age that would come about if dragons would but follow behind his banner. Surprisingly, many of the oldest dragons rallied behind him and many of their progeny followed suite. Firkraag began a large campaign to subjugate the non-dragon inhabitants of the Isles. The war raged on for years. Firkraag found the campaign tiring and sought to create allies for the dragons. He found them in a small wizard university, the Ill’Dumaer University of Sorcery. The university began to create great magical artifacts that made Firkraag’s sieges all but unstoppable. Firkraag eventually created an order of men called the Knights of the Talon, which quickly took the role of human vassals. This order swore fealthy to Firkraag and the Collegia of Primacy (a parliament of the oldest dragons).

After fifty years, the Isles were completely subjugated and ruled under the auspices of the King and Collegia of Primacy. It was said that they fashioned huge spires and fantastic structures out of magic and their own physical prowess. Some of these structures were raised as large monuments to the kingdom’s greatness. After the death of Firkraag, the Empress was elected perpetual monarch by the Collegia. She instituted a state religion worshipping Dimarra, the Queen of Dragonkind. This religion is still the largest religion in the Dragon Isles.

The Overthrow, or great Emancipation

The Collegia considered Dragonborn indistinguishable from humans. Their draconic heritage was apparent, but their form was humanoid and their small life span made the Collegia consider them just another mortal race.

The Collegia decided that only nobility should be allowed to practice magic. As a result, the number of magical practitioners dwindled. The Ill’Dumaer University of Sorcery saw this as a threat to their existence and began teaching a near magical art: alchemy. Alchemy was not considered to be magic, per se, and so anyone was allowed to study it. The rise of alchemy gave rise to a new profession: the alchemist.

Alchemy soon formed a new middle class in society. They were not tied to land and were able to freely sell their goods, as they were largely unregulated by the Collegia. Their products were considered superior to sorcery as once manufactured, they could be used by anyone. Considered ‘New Money’ by the nobility, they were largely left to their own devices as the nobility considered them to be part of a lesser more fickle science. Alchemists began to diversify.

Those who specialized in medicines and potions for the body were called Apothecaries. Apothecaries were soon found on many street corners and form the bulk of the non-clergy medical profession in the Dragon Isles.

Steelsmiths were alchemists who used their knowledge towards the application of finished goods. This movement was largely led by urban-dwelling dwarves. They would use their chemicals to treat metals making them harder, lighter, et cetera. They also were the first to take gunleaf and turn it into a weapon.

Gearmongers were alchemists who studied the precise interactions of different chemicals. In their experiments they found it necessary to create large apparatii that could measure and contain an alchemical reaction. The Gearmongers realized the large scale possibilities of having controlled non-magical effects and built factories powered by alchemical reactions. These factories soon became centers of wealth. In order to hold on to more of their wealth, factories were always owned by dragonborn as they could avoid having to sell the factory to pay the mortal tax

During the Seventh Collegia, it was decided Dragonborn would no longer be given ‘privileged’ status over the other mortal races, i.e. they would be subject to the mortal tax. This was largely due to debts run up by the Collegia in fighting the Vertian Kingdom. In addition to this the Seventh Collegia decided to tax all products created in factories. This was deemed unfair by the Dragonborn as the nobles would be unaffected and the unrepresented dragonborn alchemists would be forced to take on new burdens. The Collegia ignored the dragonborn.

After several factories closed due to the new tax, civil unrest spread. A petition was made to the Collegia to allow a new body civil to be formed. A Parliament of Dragonborn would be able to introduce legislation and be approved by the Primate (head of the Collegia of Primacy), in turn the Parliament of Dragonborn would be given a veto power over the Collegia. The Collegia of Primacy grew offended and destroyed the petitioners in what was called the Petitioner’s Massacre. This sparked off a revolution. The Congress of Houses and the Talons moved to put down the revolution but were all but wiped out. Dragons whose numbers populated hundreds of cities now numbered less than 1,000. The Dragonborn used weapons powered by alchemy and mechanical principles to fend off the magical assualts of the nobles. The nobles were all but exterminated. Magic use virtually disappeared on the Dragon Isles. The revolt ended when the Empress herself intervened.

Val’Sharra, who most largely viewed as a figurehead, grew furious at the sight of this civil war. After she personally repelled an attack by the Primate and some of the oldest members of the Collegia, she declared the Dragonborn Parliament legitimate. The Collegia was furious. She then instituted the Grand Reorganization. The Empire would now contain two seperate but equal bodies. The Collegia of Primacy would govern only dragons. The Dragonborn Parliament would govern dragonborn and the mortal races. The members would be elected by all non-dragon citizens of the Empire.

The Parliament was heavily influenced by



Overta is a large peninsula. Verta was a kingdom that went to war with the Dragon Isles and was conquered. It is mainly inhabited by humans. During the war, the dragonborn constructed several large war factories. Most of these are no longer in commission.


Danovia spans a great portion of Eremus’s main continent, lying south of Hogram’s Ular Mountains, which form a dense barrier between Danovia and the northern lands. The western side enjoys higher precipitation, and thus Danovia’s landscape is often covered in deserts as a result of the rain shadow effect in the east. The largest continuous desert, the Ingeure, can be found here. Adding to the inhospitable climate is its proximity to the equator.

Despite the harshness of the land, Danovia has a long and much forgotten history, home to the ruins of several old civilizations. The largest known extinct civilization, the Asaante, can be found on the Ripa Delta and its corresponding river valley, which is situated near the western borders of the continent and enjoyed several port cities on the Sudesperanean Sea.

Few of the modern cities are located on these ancient sites, especially those originally founded by the Asaante.



Seladra is unique in several ways. It is not an actual landmass as much as it is a chain of floating islands that move through the sky. The islands location depends largely on the weather and they move with weather systems. The islands are sheathed in clouds and from the ground they are indistinguishable from clouds. Occasionally, islands that draw too near to the ground will cause electrical discharges between the land masses.

Seladra is home to the Eladrin.


Gillem is another largely human area. The land is very fertile and once contained many cities. After the war most of these were abandoned. Those small cities that do exist do so under constant fear of war or obliteration by warlords.


Hogram is the central region of Eremus. It is inhabited by many different races.



Ferreal consists of a huge forest. It is home to the elves.



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